AudioManager in Unity
Add an audio listener to your camera (it should be there by default already):
(Part X.) Making the Unity game look good
In the last part of this gamedev series we will be making the scene look good. We will add better models, play with…
(Part IX.) Using design patterns and custom attributes in Unity
When you are working on a long-term project it’s crucial to keep things tidy, organized and scalable. Let’s take a look…
Setting up High Definition Render Pipeline in Unity
We will take a look at global and local HDRP Volumes and tinker with post-processing and fog.
Limbo-style Menu In Unity
In this tutorial I will replicate the menu style from the famous 2010’s game, Limbo:
(Part VI.)Killing enemies with telekinetic bricks in Unity
In this tutorial I will show you how to kill enemies with bricks, using Unity collisions.
(Part V.) Integrating YarnSpinner conversation system into your Unity game
Yarn Editor and Yarn Spinner is a framework for creating conversations easily, created by the authors of Night In The…
(Part IV.) Telekinesis in Unity
Everyone thought about having telekinesis as a kid. Why not fulfill that fantasy and actually give yourself that power…
(Part III.) Creating zombie enemies in Unity
In this part I will show you how to generate enemies on the NavMesh. I will make them chase me and collide with objects…
Photogrammetry: Scanning real scene into 3D model in Unity
First install Display.land free app that will do most of the hard work for you.
How to write a simple 3D character controller in Unity
This is a second part of my gamedev series. For setting up walking (and other animations) see the first part.