Analytical psychology driven game design in Jung’s Labyrinth

Ing. Jan Jileček
10 min readAug 28, 2020

Jung’s Labyrinth is a psychological exploration game I made in 3 months. The game is unlike any other. I noticed a niche on the market, for games that would utilize Jungian psychology. There are literally no games (or movies) that would go in-depth into archetypal/analytical psychology and use its concepts literally.

I compare Jung to Einstein, but unlike Jung, you can understand how Einstein came up with his theories. As he himself says, he just thought about a problem longer than normal people. But Jung… he was sort of an archeologist for the mind and the roots of consciousness. The depths of his understanding of the mind are scary. Each time I read his books I feel like reading something out of a Lovecraftian story, except it’s almost always scientific and provable.

But Jung’s opponents often claim that Jungian psychology is pseudo-scientific. Reading 10 pages of any of his books would prove them wrong, if only they tried it.

Jung came up with the concept of the Collective Unconsciousness, and he proved it. It means that there…

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Ing. Jan Jileček

INTP, UE5 dev, Master’s degree in comp-sci, Creator, indie game developer, director, writer, photographer. I like BJJ, Jungian psychology, mythology and memes.